Friday 22 November 2013

Final Submission - Trailer



Decay and Corrosion Images









Breakable Objects



Monday 21 October 2013

Exp 2 - Week 3

Trailer Scenario

Base on the fact that my environment is a paradise island where there is limited access and resources on the island, the timeline of the paradise island of 100 years runs like this.

> Paradise Island quickly become a popular holiday destination
> Business boomed, owner of the island multimillionaire, renovation undertaken
> Decades past however market crashed, owner had to sell everything and the island becomes dessert and forgotten.

> 100 years has past and the resort is slowly consumed by the island

Environment of the Island

  • Rubbish and human waste scattered around the island
  • Overgrowth of flora and fauna emerges
  • Ponds become swamps
  • Insect are abundant
  • Naturally building decay and natural reclaims what was theirs

Further Research of Decaying Marble

There is very limited information of marble building being decayed on a large scale because they are relics and luxurious however I've looked further by researching marble on a smaller scale which are more likely to be forgotten or had more interaction with humans such as statutes, so hopefully follow the way it decays with the environment.

Old stains on marble
Parthenon pediment statues
antique marble bench

 

Barcelona Pavilion characteristics after 100 years

Despite mainly constructed out of marble the situation of the building will retain most of it form due to the fact that marble is indestructible because of its properties, its a form of quartz!! It will have discolouration, edges become blunt or broken, not shiny, the tiles will crack under pressure from nature and heavy.

Reggia de Caserta

As you can see even thought however centuries of being built, form of the marble has lasted through the ages.

Tuesday 8 October 2013

Exp 2 - Week 2

Barcelona Pavilion into Crysis






Material Research 

Onyx

Originally formed from quartz, it is known to be extremely similar to agate.
Quartz is the most common type of mineral found in the world and makes up 12% of the world’s crust. Onyx is also similar to agate, another quartz material. 

Onyx has a cryptocrystalline structure that includes very small crystals. Cryptocrystalline structures are very grainy and fine. While they have crystals, they can not be seen by the naked eye and must be viewed by at least a light microscope.

Onyx is similar to Agate, except for the fact that its bands are parallel with one another and are the same consistency. Onyx comes in several colors, most notably black, black with white bands, red, brown and reddish brown. It should be noted that red, brown and reddish brown quartz are usually called Sardonyx.

It has a hardness of 7 on the Moh’s scale and works great with many jewelry gemstones and precious metals.

All onyx has naturally occurring cracks and fissures. It is a fragile material. Expect to see factory repairs. The quality of the repair is dependent upon the factory of origin, the fabricator of the stone and the installer. Use an experienced fabricator familiar with working and repairing onyx. Waste materials should be factored in to fabrication as repairs and reinforcements will likely need to be made. Complex cut to size projects are not advised.

Technical Performance Specs
Rating ABRASION RESISTANCE
(The ability of a material to resist surface wear.)
Low This material has low abrasion resistance. It rates as a 1-3 on the Mohs scale. Light scratching will occur with exposure to sand and other abrasives. The finish will patina or dull over time as a result of this scratching. Always use a cutting board for countertop applications and walk-off mats at entrances in flooring applications.
Rating ABSORPTION
(The relative porosity of a material.)
Moderate This material has a low to moderate absorption rate. Always seal this material prior to use. To reduce the appearance of stains, always wipe up spills immediately. Oil and highly-pigmented liquids can penetrate and stain the stone and may need poultice to remove the stain.
Rating ACID SENSITIVITY
(The likelihood of a material reacting to acidic foods or liquids.)
High This material is highly sensitive to acids. Acid etching will be highly visible on this material when exposed to acidic foods such as lemons or tomatoes. Do not use this material on kitchen countertop applications where acid etching is a concern. If acid etching is a concern, select a minimally sensitive material.
Rating FREEZE-THAW
(The ability of a material to withstand freeze-thaw cycles in exterior applications.)
Not Recommended Due to known material weakness or because this material has not been tested, this material is not approved for use in exterior applications.

Applications
Exterior Cladding Exterior Pavers Interior Walls Interior Floors Kitchen Countertops Other Countertops Wet Areas Traffic
NA NA X NA NA X X Not a flooring project

Care + Maintenance Tips
  • Onyx must be handled with extreme care in both fabrication and installation.
  • Onyx is suitable for interior wall applications, not for floors. Onyx is sometimes used on vanities and other non-food service countertops; in these instances, the end user must be made aware of its acid sensitivity and fragility.
  • Always use a neutral detergent to clean onyx.

 

Marbles

a crystalline rock which, if pure, would be composed entirely of carbonate of lime (calcium carbonate, CaC03, the original material of limestone). It is a rock valued for its beauty and is widely used for making statuary and monuments, for architectural treatment in construction, and for ornamentation. Many limestones which become decorative when polished are also termed marbles.

Composition and Physical Characteristics 
True marble is a metamorphosed, recrystallized equivalent of limestone, from which it was formed by heat, pressure, or a combination of both. A pure marble would have a chemical analysis of 56 per cent calcium oxide (lime, CaO), and 44 per cent carbon dioxide, CO2, but even the finest grades of white marble are not completely pure. Foreign substances have been introduced, to varying degree, during the formation of all marbles used commercially. Streaks and variegated colors are caused by the action of oxides of iron and other chemicals. Among accessory minerals which contribute to color and color patterns in the various marbles are quartz, mica, talc, pyrites, graphite, feldspar, and iron oxides. These impurities had their origin in sands, clays, dolomites, organic material, and other substances in the original calcite (calcium carbonate). The heat in the earth’s crust liberated carbon dioxide from the calcite; the remaining calcium oxide combined with silica to produce silicates, among other reactions, and a variety of minerals resulted.

Typically, commercially used marbles have a specific gravity of about 2.70 and a compressive strength of 10,000 pounds per square inch. They are capable of withstanding heat up to 1200° F. without injury and are durable in a dry atmosphere, but will deteriorate under continued damp exposure or when subjected to an acid atmosphere.

Types of Marble
Commercial marbles are classified into three groups: high-calcium or dolomitic types (with the greatest variety of uses), onyx marbles, and serpentine marbles. Onyx marbles are crystalline, translucent rocks resulting from the deposition of lime carbonate from cold waters. Serpentine marble is an abundant, granular, hydrous silicate of magnesia widely used for making vases and for ornamental work.

Statuary-grade marbles are the purest, whitest, and most homogeneous. They must be of a single shade and free from hard or soft spots, iron inclusions, or other defects. All marbles, including limestones so classed, are distinguished on the basis of color. Uniformity in tones of color is important in architecture, while striking effects of varied colors determine the choice for ornamental work. Adequate crushing strength, low absorption, and uniformity of coefficient of expansion are required for building work.

Care + Maintenance Tips
  • Always seal marble prior to use.
  • To reduce the appearance of etching in kitchen countertop applications, choose a honed, white marble with a low-moderate absorption rating.
  • To reduce the appearance of staining, always wipe up spills immediately. Oil and highly-pigmented liquids can penetrate and stain the stone and may need poultice to remove the stain.
  • Always use a neutral detergent to clean marble.
  • Always check the abrasion resistance rating. For marble with a lower abrasion resistance rating, use walk-off mats at entrances and expect the material to patina rapidly.
  • If acid etching is an issue, choose a material with minimal acid sensitivity rating, such as quartzite or granite.


References:
Onyx
http://www.stonesource.com/?stone=greige-onyx

http://www.gemstoneeducation.com/Onyx.htm 

Marble
http://www.rugusavay.com/information-on-marble-properties-types-uses/
http://www.stonesource.com/marble

Exp 2 - Week 1






Tuesday 17 September 2013

Week 8 - EXP 1 Final Scenes

Travelling to Paradise Island

Walking On The Wharf

Exclusive Resort

Fish House

Fish House

Week 8 - EXP 1 Submission + Trailer + Crysis File

The Strategy

The letter and number combination for my island is E and 0. I have used 3 strategies to reveal and concealment, placement of objects, shadows and the shape of the terrain. The island is the shape of an E and two 0(zero) by life like island formation, with smaller islands. Objects are strategically placed objects with natural and man made to shape up my letter and number. 

Paradise Island

Wharf

Resorts

Recreation

Fish House

Trailer


Crysis File:
https://www.dropbox.com/s/eanel3e9m03gcfa/z3377350_Ctee_Exp1_E0.zip

*Note use CryEngine3 version 3.5.3


Week 7- Reflection.

Week 6 - Independent Study + Reflection

Reflection on Lecture (Movement)

Week 5 - The Subliminal

Write a paragraph describing your strategy for the concealing and the revealing of your letter / number combination, to be embedded into your island.

My strategy for concealing and revealing my letter (E) and number (0)zero combination is to have a mixture of some numbers and letters being very subtle  to the point where it is impossible to see it but a few will be slightly clear and achieve a realistic island through different techniques ranging from macro to micro by the use of natural form of the island, shadows, rock formations, objects and literal. I want my island to be elegant and sophisticated but it will be quite difficult to achieve with a number 0, I will have to further experiment as some other letters and numbers will be used out of man- made objects

Complete a full draft of the outcomes required for EXP1. See the OUTPUTS section of the EXP1 brief for what is required; a full draft includes all of those outputs. While each of the outputs might not be finished they do need to present a clear indication of the strengths and opportunities of the scheme.
Reflection on lecture

Tuesday 20 August 2013

Week 4 - Environment Task

Mount Everest in Crysis
Mount Everest in Crysis with thicker clouds
Mount Everest Photo
It was straightforward from Geocontrol to crysis however when I tried to get a shadow from the terrain it wasn't able to, perhaps it was a large map or settings of the imported terrain. So when I asked help from Vinh Nguyen and basically reproduced the scene by faking it. We place a light and an object to create a shadow that falls on the mountain. The rest of the scene such as clouds and sky was simply altering with the settings of the environment in crysis. 

Week 3 - Landscapes


Observation on the River Wye

The Humble Administrator's Garden

Capability Brown Stowe Landscape Garden

J.M.W. Turner, Heidelberg, c.1846. Watercolour, gouache and pen and ink, with scraping out on paper, 37.4 x 5.3 cm. Scottish National Gallery.

Capability Brown Dam

Tuesday 6 August 2013

Week 2 - Independent Study

5 Reference Images

Eilean Donan Castle, Wester
reference: 


reference:
Bay of islands
reference:

"This is the best road in the World !" Transfagarasan Road
reference:

The Grand Pacific Drive on the NSW south coast
reference:


Week 2 - Weekly Task

Geocontrol 2

Letter: E
Number: 0

Using Geocontrol2 for the first time and I love how this program works in creating terrain with ease.
It took trial and error process to get to the desired landforms for my island. I've included the graph for those who wish to have similar qualities land formation.



Monday 5 August 2013

User Interface Panels – Overview

Identifies 5 shortcuts or buttons

  1. 1. Shift + Space bar: Turns helpers on and off.
  2. Ctrl + C: Clone selected object.
  3. Ctrl + Shift + S: Save an object(s) to the game folder.
  4. Ctrl + F: Unfreezes all frozen objects Ctrl + H: Unhides all hidden objects
  5. DB Button = opens up data base view
  6. Number 1 = Select and Move, Number 2 = Rotate, Number 3 = Scale, Number 4 = Select Terrain

Viewports

3 Different ways of moving around your level 

1. Keys to move around the viewport

W = Forward
A = Left
S = Backward
D = Right

Press shift to move faster
Right click the mouse button to look around
Click middle mouse button to pan around
Scroll wheel mouse to zoom in/out

2. Press "Q" to turn on/off the option to go through objects

3. Go To Position - gives you the exact coordinates of your position and allows you to copy and paste it to be able to go back to it.

5 ways you might customize your Sandbox editor setup

  1. Click and Drag the windows on top of each other and organise them into one window or separate to desired position .
  2. Windows can allocated anywhere the user want to be located.
  3. Tools bars can be turn on/off.
  4. Go to "Tools" - "Customise Keyboard" to customise your own toolbars and commands.
  5. Turn on "enable back up" to save file automatically.

Overview Of The CryENGINE 3 Sandbox User Interface

  1. The rollup bar located at the right hand side of the screen which contains tools for create object and editing terrain for in game environments
  2. Go to display drop down menu or press F3 to open wireframe mode.
  3. X, Y, Z are the coordinations for the axis of the editor the user is working in.
  4. Lock selection - you can select an object and click the "Lock Selection" button to lock it, this means you can only work on the object you have selected.
  5. You can change the speed of the viewport by changing it in the input box in the status bar. Higher number means faster speed.
  6. User can customize the interface layout - under configure layout, which user can set multiply view in the layout settings e.g. perspective/ top/ front and left view.
  7. Config Spec - Very High to Low for graphics settings. Best at low to reduce waiting time and lag
  8. AI physics allows you to be on the game mode and can still edit it.
  9. "GoTo Position" allows you to get the coordinates of your location so you can save it and go to that exact location when you want to.
  10. Ctrl + G turns on the game mode.

Getting Started And Folder Structure

5 things I learned about the Sandbox folder structure.

  1. CryEngine are compatiable with 32 and 64 bit systems. I'll be using 64bit to make the most of my RAM.
  2. Editor - Not to be used
  3. Code folder has example code and such. Logs, temp, testresults aren't very interesting folders.
  4. .cfg files are configs. Will be left alone unless needed. If I want to edit cvars I should make a new user.cfg, a good one to add would be r_motionblurshutterspeed 0. Gets rid of the distracting motion blur
  5. Tools folder. Run the settingsmgr.exe to enable CryTif and Geocontrol to work together.